Elearning Virtual Field Trip
Proof of Concept (POC), XR Design, Interactive 360 Video, Instructional Design System (IDS)
Challenge
Each summer, kids, families, and schools plan to attend the educational camp experience. Due to the change in operations during the 2020 pandemic, over 3000 guests were refunded their educational camp experiences without penalty. The result was a loss of approximately $3.4 million dollars and no option for guests to experience the oceanic based education program.
Solution
Designed for kid scientists (ages 9-15) but customizable for all ages, virtual field trips allow students to travel and explore natural environments and physical science center exhibits from the comfort of their classroom or home. Each virtual field trip contains fully interactive 360 videos, photo panoramas, a teacher guide, student activities, assessments, and an opportunity to interact in a live 1:1 session with a trainer.
PROJECT / CLIENT
Education Field Trip Experience – Seaworld
MY ROLE
Principal UX Designer
WHAT WE DID
UX / UI Design, Responsive Design, XR Design, Experiential Design System, Instructional Design, 360 Video / Photo, eLearning App
Set-up
Education Field Trip Experience provides students with an unforgettable day filled with activities designed to encourage hands-on educational experiences.
Conflict
Teachers work for a for-profit company/organization. Will my deposit be reimbursed if:
• I want to cancel my planned event due to coronavirus concerns?
• My company/organization is restricting travel and we can no longer attend our planned event?
Resolution
- Supervisor over programs has been tasked to make a
course using what they have…macbook + camera - Doesn’t need right away
- May need our expertise, within the next 6 months
- They want to ensure kids have emotional response
from animals that doesn’t replace experiencing them
in person - Ensure the interest in animals are maintained
- How to tie into getting students to visit animals IRL
Cutting-edge 360 VR and XR solutions help to maximize eLearning impact, reduce friction situations, and save money when dealing with complex and remote scenario-based learning experiences. I put students in a situation without safety risks and allow them to practice a task as many times as they need. Creating scenarios that teach learning content is a great way to provide instruction on situations that are impossible or impractical to simulate in real life. Situations captured in full 360 VR are presented so that the student can learn how to react to and handle different encounters. Each situation has several possible outcomes that can be as simple as answering a question or as dynamic as solving puzzles similar to an “escape room”